top of page
Search
GoldenCrab
Apr 20
Oooh! Shiny! - GGG Dev Log #10
Reflecting on the first month since entering Early Access & talking about upcoming features including new Level Select screen.
0 views0 comments
GoldenCrab
Mar 17
So, what's next? - GGG Dev Log #9
Some thoughts on what the next content updates will be, now that Great Gun Gauntlet is in Early Access.
2 views0 comments
GoldenCrab
Mar 15
GGG Change Log v0.7.0 - Early Access Launch Update!
Changes made between the demo and the first release of GGG to Early Access.
1 view0 comments
GoldenCrab
Mar 4
Recent GGG Demo Changelogs
The recent changelogs to go along with Great Gun Gauntlet's demo release.
4 views0 comments
GoldenCrab
Jan 22
Great Gun Gauntlet, coming to Steam Next Fest!
We seem to be all set with our demo ready just in time for the upcoming Steam Next Fest!
1 view0 comments
Jonathan Moss (Crab)
Dec 7, 2023
What Even Is "Party Mode"? - GGG Dev Log #8
Some thoughts and ideas around a possible additional game mode.
5 views0 comments
Jonathan Moss (Crab)
Nov 15, 2023
Visual Clarity VS Pretty Graphics - GGG Dev Log #7
A discussion about visual clarity and how we're trying to better design Great Gun Gauntlet to look good.
9 views0 comments
GoldenCrab
Nov 8, 2023
Taking Aim At A Release Window - GGG Dev Log #6
We're back to posting about development, and working on picking a release date soon!
19 views0 comments
GoldenCrab
Sep 14, 2023
Stuck on a sinking ship
Unity is a sinking ship, maybe it is time for a change.
22 views0 comments
Jonathan Moss (Crab)
Jan 4, 2023
The Fancy New Particles - GGG Dev Log #5
A major improvement to the visuals of the game, this upgraded feature adds to the overall immersion during play.
21 views0 comments
Jonathan Moss (Crab)
Nov 22, 2022
All The Demo Obstacle Comparisons - GGG Dev Log #4
All of our graphical comparison clips showing improvements from the demo to the current version.
11 views0 comments
Jonathan Moss (Crab)
Nov 1, 2022
Score Combos - GGG Dev Log #3
We've added the ability to chain combos for more score, adding a new layer of engagement to the gameplay.
11 views0 comments
Jonathan Moss (Crab)
Sep 20, 2022
Fancier Obstacle Spawning - GGG Dev Log #2
Improvements have been made to the system that creates obstacles and turrets for the arenas.
12 views0 comments
Jonathan Moss (Crab)
Aug 19, 2022
Fancier Conveyors - GGG Dev Log #1
The arena's conveyors have been upgraded with better speed and direction control.
18 views0 comments
Jonathan Moss (Crab)
Jul 27, 2022
Bringing GGG To Steam Early Access
Some thoughts on the upcoming launch of Great Gun Gauntlet on Steam.
14 views0 comments
bottom of page